ENCORE
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THE IDEA
You control one avatar. But a chamber often needs two actors at once — for
example, someone has to stand on a pad to hold a door open while someone else walks through it.
Impossible alone? Not quite. You record a take, and on your next take that recording replays as a
translucent echo — a perfect, deterministic ghost of your past self that you now
cooperate with. Present-you works alongside past-you.
A TURN, STEP BY STEP
- Walk your avatar onto the pad and stay there.
- Press Space (or BANK) — your run is stored as an echo and the
chamber resets.
- Now the echo replays your last take, holding the pad — so the door stays open.
- Move present-you through the open door to the EXIT. Cleared!
An echo keeps holding its pad even after its recording ends — once it stops moving, it stays put. Bigger
chambers need two or three echoes cooperating at once.
SCORING — FEWER ECHOES IS BETTER
Your score is the number of echoes you used to solve the chamber. Every chamber has a
par. Solve at or under par for ⭐⭐⭐. Your best for each chamber is saved
on your device. Elegance beats brute force — fewer orbs, better run.
DAILY & STREAK
The ⭐ Daily is the same chamber for everyone, chosen deterministically from the calendar date.
Solve it each day to build a streak 🔥 (kept on your device). Miss a day and the streak resets.
SHARE
After you clear a chamber, hit Share result — it copies a spoiler-free line to your clipboard,
like:
ENCORE — Daily #188 solved with 1 echo ⭐⭐⭐
…plus the link. Post it; challenge a friend to beat your echo count.
CONTROLS
- WASD or ←↑↓→ — move
- Space — bank the current take as an echo & restart the take
- R — reset the current take (keep your echoes)
- C — clear all echoes and start the chamber over
On a phone, use the on-screen D-pad and buttons.
ABOUT & CREDITS
ENCORE is an original game by Command — a minimalist, neon record-and-replay
puzzle. It runs entirely in your browser; nothing you play is sent to a server, and your progress lives only
on your device.
Coming soon: a free Apple app is planned — the same HTML5 game wrapped natively for iOS
(via WKWebView / Capacitor), so you can play it on the go.